(css: "font-size: 150%;")[''Claws of the Weirwater'']
A Game by Alethea Saliba, Watkin Jones, and Emily Adam-Oro
Copyright 2023, all rights reserved.
No portion of this work is permitted to be used in the training or development of artificial intelligence programs.
[[Start|Your Task]]
(set:$wolfKnowledge to 0)
(set:$dirkSus to 0)
(set:$peopleTalk to 0)
(set: $time to 0)
(set: $alkaKnowledge to 0)
(set: $alkaRequest to 0)''The Road Outside of Weirwater''
It is a crisp autumn morning, overcast skies hinting at inclement weather to come. You stand upon the road- effectively a dirt path, really- that leads to the remote town of Weirwater. South of the great expanse of the Crentwood Forest, Weirwater is little more than a provincial afterthought, a shabby settlement built on the shores of the lake it takes its name from, and the destination of your journey.
Your liege lord, the Duke of Crentwood, has sent you to investigate a killing that bears the hallmarks of a werewolf attack. As the duchy's foremost expert in supernatural beasts, your task is to figure out who or what is behind the killing, and render a judgement.
Do not fail.
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/town_cloudy_paper.png" width="500" height="500">
[[Proceed into town|The Town of Weirwater]]
[[Abandon your mission and return home|Giving up]]''A Frigid Reception''
You arrive in Weirwater to no fanfare. The few residents out cast suspicious glances at you as you pass, then return to their business. Places like these are close-knit and don't take well to outsiders, an attitude only heightened by the recent killing. You eventually find yourself in the town square, silent and empty. You are not sure if it's always this quiet, or if the townsfolk are merely cloistered out of fear.
After a short time a stout gentleman emerges from the least modest of the modest houses lining the square and goes to greet you. He introduces himself as Henrik, the town burgermeister. He summarizes what is known about the killing to you.
[[Listen to the burgermeister|Decision 1]]''Game Over: Imprisoned''
You decide that you have no interest in pursuing more supernatural monsters or talking to uneducated country bumpkins, so you turn around and make your way back to your home just outside the city of Crentwood. After a day of travel, you arrive at your humble cottage and go to bed early.
Unfortunately, your dereliction of duty has upset the Duke of Crentwood. Upon learning you never even arrived at Weirwater, the Duke dispatches armed guards to your home, who arrest you and throw you into the castle dungeons, until such a time that the Duke deems fit.
And it is here that your story ends.
[[Begin Again|Opening]]''A Brutal Killing''
Burgermeister Henrik runs through the details of the killing- the victim, Ragvald Burke, was found dead yesterday morning in a woodshed at the edge of town, a place where the Crentwood looms large. His stomach had been clawed apart, and the door to the woodshed had been closed, leading the townsfolk to suspect a werewolf had done the deed. Henrik continues on that there are three persons of interest- Matilde Brynhelm, whose inn the woodshed sits behind; Drik Ustenfell, a woodsman who frequents that area of the forest, and Alka Mistmar, the town's fletcher, who discovered the body. As he concludes, the burgermeister looks up to the sky.
"Storm's coming. You won't have long to do your investigating."
It's true. You'll have to conduct your investigation quickly and manage your time accordingly. Once the storm is upon you, your investigation will be at an end.
[[Investigate the scene of the killing first|Travel to the Crime Scene]]
[[Interview the people of interest first|Meeting the Witnesses]]
''To the Woodshed''
You decide it is best to investigate the place of the killing first, before the scene becomes further disturbed. A day has already passed since the body was discovered, and who knows what may have gone on in the intervening time. You make your way towards the north edge of town, where the ancient trees of the Crentwood cast long shadows, and the houses grow more ramshackle. Since the first settlers arrived here, people have been losing the fight against the Crentwood, and each year the forest grows closer and closer- or so you were told before you left for this remote locale.
Finally you pass the inn you know to be owned by Matilde Brynhelm, and you see nestled amongst the trees a small wooden shack. This is the place. The air is heavy- whether it is the impending storm or something more, you do not know.
[[Approach|Crime Scene 1]]''Who to Meet First?''
You decide it is best to interview the persons of interest sooner rather than later, to catch them while their memories are fresh. But now the matter remains- who shall you speak with first? You think on those the burgermeister outlined- Matilde Brynhelm, the innkeeper, whose inn the killing took place behind; Dirk Ustenfell, the woodsman, who frequents the area; and Alka Mistmar, the fletcher, who found the body. You're not certain what help, if any, they may be able to provide, but it's better than nothing.
[[Speak to Matilde at the inn first|Meeting Matilde]]
[[Speak to Dirk outside of the tavern first|Meeting Dirk]]
[[Speak to Alka at their workshop|Meeting Alka]]
(set: $time to $time + 1)''A Kindly Woman''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
After a short stroll you find yourself at Matilde's inn, and make your way inside. The main room is dimly lit, and smells of ale. At a table counting a small pile of coins is a portly woman with a kind face. As you enter, she looks up and beckons you over. You approach at her whim.
"We don't get many passing through these parts. I take it yer here about the killing?" She inquires, which you answer with a nod. The woman's face darkens a bit.
"Ask yer questions then. I'll say what I can, but don't test me patience. I take it you gathered it, but I'm Matilde, the innkeeper."
Now you may begin your interrogation in earnest, but you have limited time to question her.
[["Did you hear anything the night of the killing?"]]
[["Tell me what you know about the victim."]]
[["Have any suspicious characters stayed here recently?"]]
(if: $time is 1)[["Do you think this was the work of a werewolf?"]] (if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
(set:$peopleTalk to $peopleTalk + 1)''Rugged and Cold''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
You cross town and make your way to the tavern the burgermeister informed you Dirk Ustenfell frequents. You find the woodsman milling about in front of the tavern, ax resting on his shoulder. He eyes you warily as you approach. (if: $time is 2)[He seems unphased by the rain coming down.]
"I reckon yer lookin' to speak with me. Yeah, I know yer look, yer kind. A yuppy paid by the Duke to stoke fear an' hatred in communities. To make us fear each other, lookin' fer monsters where there ain't none. Keepin' us under yer yoke with fear. Keepin' our //coinpurses// under yer yoke. So get to talkin', get it over with quick. I ain't gonna answer more than one or two queries before I go and get me'self a drink. And I swear, if ye follow me int' the tavern, there will be trouble."
You do not doubt the man is serious with his threat, and you figure you ought to get to interrogating him. At least, whatever passes as interrogation with this wild man.
[["Have you ever seen anything strange out in the woods?"]]
[["What do you know about the victim?"]]
(if: $time is 1)[["Do you think that this killing was the work of a werewolf?"]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Dirk Revelation]]
(set:$peopleTalk to $peopleTalk + 1)''Gentle and Intense''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
You make your way across town to the workshop where Alka the fletcher goes about their work. You find them in the workshop whittling away at thin sticks, attaching feathers, and doing a myriad of other processes that you assume go into crafting arrows. They glance at you, face stern, and gestures for you to stay where you are.
"Don't come close, you'll ruin my focus. We can talk, though. Yes, before you ask, I know who you are. No one other than my frequent customers come here, you must be here about the killing. Ask your questions, but I'm quite busy, so I do not have long to entertain you."
The fletcher's voice is softer than you'd expect for one of such harsh complexion. Still, you best get to asking your questions
[["Tell me how you found the body."]]
[["Can you tell me about the victim?"]]
(if: $alkaKnowledge is 1)[["I know about the child."]] (if: $time is 2) + (if: $wolfKnowledge > 0)[[I know about the child werewolf.|Alka Revelation]]
(set: $peopleTalk to $peopleTalk + 1)''A Grisly Scene''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You approach the woodshed and gently push open the door. Immediately you are hit by the stench: while it is not hot out, this corpse has been here for over a day. It does not help that the poor man's bowels have been ripped apart. You turn away for a moment and hold back a retch. You steel yourself and face the scene again.
The corpse of Ragvald Burke is slumped against a pile of chopped logs. Blood is everywhere. There is much you need to examine, and only so much time.
[[Search for werewolf markings on the corpse]]
[[Examine the corpse's wounds]]
[[Check the immediate area for signs of werewolf activity]]
(set: $time to $time + 1)''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. But that sort of savagery is... disconcerting.
You settle your thoughts. There is more to be done.
[[Examine the corpse's wounds|Examine wounds 2]]
[[Check the immediate area of signs of werewolf activity|Check area 3]]''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You lean in close to the victims torn apart stomach, holding your breath in attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
You consider a more sinister possibility- could this merely be a murder disguised as a werewolf killing? There's no reason this sort of damage //couldn't// have been done by a person with a knife. But if that were the case, the savagery on display is... disconcerting.
You settle your thoughts. There is more to be done.
[[Search the for werewolf markings on the corpse|search markings 2]]
[[Check the immediate area for signs of werewolf activity|check area 2]]''Prints of a Curious Nature''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You take a look around the woodshed and look for anything amiss, beyond the corpse. Immediately your attention is drawn to a set of prints in the mud. It is a miracle they remain intact, given the amount of time that has passed since the killing. You crouch down and peer closely at the tracks. They are distinctly humanoid, not paw prints, yet they bear abnormal traits: long claws extend, and the proportions do not quite constitute that of a human foot.
You raise yourself to a standing position and tilt your head. Something isn't right about these prints though- they don't immediately register in your head as werewolf prints, despite bearing a remarkable similarity. Could it be- yes! They're far smaller than you'd expect for werewolf prints. At least, far smaller than any you've ever seen. They're almost like... a child's? But that can't be. No children turn into werewolves.
You put these concerns to the side. You have other matters to consider here.
[[Examine the corpse's wounds|Examine wounds 3]]
[[Search for werewolf markings on the corpse|Search markings 3]]''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You kneel down beside the corpse, bracing yourself against the stench again, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. And coupled with the lack of consumption of any organs, it could even be probable. But if that were true... you dare not consider who would do such a thing.
You put these concerns off to the side. You have yet to check for signs of werewolf activity.
[[Check the immediate area for signs of werewolf actvity|Check area 4]]
''Prints of a Curious Nature''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You take a look around the woodshed and look for anything amiss, beyond the corpse. Immediately your attention is drawn to a set of prints in the mud. It is a miracle they remain intact, given the amount of time that has passed since the killing. You crouch down and peer closely at the tracks. They are distinctly humanoid, not paw prints, yet they bear abnormal traits: long claws extend, and the proportions do not quite constitute that of a human foot.
You raise yourself to a standing position and tilt your head. Something isn't right about these prints though- they don't immediately register in your head as werewolf prints, despite bearing a remarkable similarity. Could it be- yes! They're far smaller than you'd expect for werewolf prints. At least, far smaller than any you've ever seen. They're almost like... a child's? But that can't be. No children turn into werewolves. Although that could explain the lack of consumption of any internal organs.
You put these thoughts to the side. You still need to check the corpse for any distinctive werewolf markings.
[[Search for werewolf markings on the corpse|search markings 4]]''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You lean in close to the victims torn apart stomach, holding your breath in a further attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
You couple this development with the lack of fur present in the slashes on the corpse, and the absence of bite marks. Could this truly be just a brutal murder? Well, perhaps not //just// a brutal murder- it is an extreme level of violence.
You steel your resolve. You must examine the remainder of the woodshed for further signs of werewolf activity.
[[Check the immediate area for signs of werewolf activity|check area 5]]''Prints of a Curious Nature''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You take a look around the woodshed and look for anything amiss, beyond the corpse. Immediately your attention is drawn to a set of prints in the mud. It is a miracle they remain intact, given the amount of time that has passed since the killing. You crouch down and peer closely at the tracks. They are distinctly humanoid, not paw prints, yet they bear abnormal traits: long claws extend, and the proportions do not quite constitute that of a human foot.
You raise yourself to a standing position and tilt your head. Something isn't right about these prints though- they don't immediately register in your head as werewolf prints, despite bearing a remarkable similarity. Could it be- yes! They're far smaller than you'd expect for werewolf prints. At least, far smaller than any you've ever seen. They're almost like... a child's? But that can't be. No children turn into werewolves. You consider the lack of fur in the wounds on the corpse. ... Are you dealing with a very young werewolf? One not quite old enough to shed, perhaps.
You take a moment and clear your head. You must still take a closer look at the corpse's wounds.
[[Examine the corpse's wounds|Examine wounds 4]]''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You lean in close to the victims torn apart stomach, holding your breath in attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
But given the size of the prints you found, you wonder if perhaps this truly isn't some child werewolf. It might explain the lack of consumption of organs. Is such a thing so hard to fathom?
Still, you must search for any further werewolf markings on the body before you jump to any conclusions.
[[Search for werewolf markings on the corpse|search markings 5]]
''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. But that sort of savagery is... disconcerting.
But the size of the prints you've found could suggest a young werewolf, one not old enough to shed its fur perhaps? Is that more likely than a murderer disguising their actions as a werewolf attack?
That said, you still need to examine the corpse's stomach wounds before you can make any decisions.
[[Examine the corpse's wounds|Examine wounds 5]]
''Prints of a Curious Nature''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You take a look around the woodshed and look for anything amiss, beyond the corpse. Immediately your attention is drawn to a set of prints in the mud. It is a miracle they remain intact, given the amount of time that has passed since the killing. You crouch down and peer closely at the tracks. They are distinctly humanoid, not paw prints, yet they bear abnormal traits: long claws extend, and the proportions do not quite constitute that of a human foot.
You raise yourself to a standing position and tilt your head. Something isn't right about these prints though- they don't immediately register in your head as werewolf prints, despite bearing a remarkable similarity. Could it be- yes! They're far smaller than you'd expect for werewolf prints. At least, far smaller than any you've ever seen. They're almost like... a child's? But that can't be. No children turn into werewolves. Although that could explain the lack of consumption of any internal organs, and the lack of fur in any wounds. A werewolf younger than any you've ever seen.
But that flies in the face of all your past experience. Is a child werewolf really more likely than a human killer hiding their work?
[[Consider what you've learned|Results more sus]]''Prints of a Curious Nature''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You take a look around the woodshed and look for anything amiss, beyond the corpse. Immediately your attention is drawn to a set of prints in the mud. It is a miracle they remain intact, given the amount of time that has passed since the killing. You crouch down and peer closely at the tracks. They are distinctly humanoid, not paw prints, yet they bear abnormal traits: long claws extend, and the proportions do not quite constitute that of a human foot.
You raise yourself to a standing position and tilt your head. Something isn't right about these prints though- they don't immediately register in your head as werewolf prints, despite bearing a remarkable similarity. Could it be- yes! They're far smaller than you'd expect for werewolf prints. At least, far smaller than any you've ever seen. They're almost like... a child's? But that can't be. No children turn into werewolves. Although that could explain the lack of consumption of any internal organs, and the lack of fur in any wounds. A werewolf younger than any you've ever seen.
But that flies in the face of all your past experience. Is a child werewolf really more likely than a human killer hiding their work?
[[Consider what you've learned|Results more sus]]''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You lean in close to the victims torn apart stomach, holding your breath in a further attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
You couple this development with the lack of fur present in the slashes on the corpse, and the absence of bite marks. Could this truly be just a brutal murder? Well, perhaps not //just// a brutal murder- it is an extreme level of violence.
And yet you cannot shake the small prints you discovered. Perhaps this //is// a child werewolf, one killing not to eat, but for some other reason? There is much to ruminate on.
[[Consider what you've learned|results less sus]]''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You kneel down beside the corpse, bracing yourself against the stench again, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. And coupled with the lack of consumption of any organs, it could even be probable. But if that were true... you dare not consider who would do such a thing. But the small prints still nag at you. Couldn't this just be a child werewolf, one too young to shed?
There is so much to consider, and a great deal of it flies in the face of what you have previously experienced. A child werewolf, or a murderer covering their tracks?
[[Consider what you've learned|results less sus]]
''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You kneel down beside the corpse, bracing yourself against the stench again, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. And coupled with the lack of consumption of any organs, it could even be probable. But if that were true... you dare not consider who would do such a thing. But the small prints still nag at you. Couldn't this just be a child werewolf, one too young to shed?
There is so much to consider, and a great deal of it flies in the face of what you have previously experienced. A child werewolf, or a murderer covering their tracks?
[[Consider what you've learned|results less sus]]
''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You lean in close to the victims torn apart stomach, holding your breath in a further attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
You couple this development with the lack of fur present in the slashes on the corpse, and the absence of bite marks. Could this truly be just a brutal murder? Well, perhaps not //just// a brutal murder- it is an extreme level of violence.
And yet you cannot shake the small prints you discovered. Perhaps this //is// a child werewolf, one killing not to eat, but for some other reason? There is much to ruminate on.
[[Consider what you've learned|results less sus]]''A Murderer or a Werewolf?''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
You ponder what you've discovered here in the woodshed. While there were indeed abnormal prints in the mud, they didn't quite match what you've seen with prior werewolves. The other evidence you found leads you disinclined towards the idea of a werewolf- the lack of fur in present in any of the wounds or bite marks on the body, coupled with the fact none of the corpse was apparently eaten suggest someone attempting a mimicry. You wonder... could the woodsman Dirk having anything to do with this?
Your thoughts grow dark. It is still your task to render a judgement for the Duke, so you must find still the killer, whoever it might be. Time to speak to the witnesses.
[[But who shall you speak with first?|Witness 2 selection]]
(set:$dirkSus to $dirkSus + 1)''A Child Werewolf''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_faded.png" width="500" height="500">
There can be no denying it. The small but bestial footprints, the lack of fur or bite marks on the body, and the absence of any consumption of internal organs- you are dealing with an immature werewolf. To the best of your knowledge, such a creature has never been encountered before, but you recall reading a treatise theorizing their existence. After all, werewolves must turn for the first time at some point in their lives.
This will make your investigation more difficult though. If it is a child, they will no doubt have adults sheltering them. You must trudge ahead though, regardless of what difficulties lay ahead. Even if you find the beast, it may be difficult to convince the town to comply with the judgement you render for the Duke. You know of more than a few werewolf hunters who have found themselves hanged instead of their quarries. Still, no more delay. Time to speak with the witnesses.
[[But who shall you speak with first?|Witness 2 selection]]
(set:$wolfKnowledge to $wolfKnowledge + 1)''The Storm Begins''
As you depart the woodshed, the ground rumbles with a mighty thunderclap, and lightning flashes across the sky. Rain begins to slowly fall in heavy drops, and you have no doubt the storm will grow worse with time. You know you won't be able to speak with all those that you want to, so you must consider your options carefully. You could speak with the innkeeper Matilde Brynhelm, whose inn the woodshed rests behind; the woodsman Dirk Ustenfell, who frequented the area of the killing; and the fletcher, Alka Mistmar, who was the first to discover the body. (If: $wolfKnowledge is 1)[Perhaps you will get somewhere by raising your suspicion of a child werewolf.]
[[Speak to Matilde at the inn first|Meeting Matilde]]
[[Speak to Dirk outside of the tavern first|Meeting Dirk]]
[[Speak to Alka at their workshop|Meeting Alka]]
(set: $time to $time + 1)''Slept Like a Log''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde considers the question for a moment.
"No, I do nay think I heard much of anything. I'm a heavy sleeper. And certainly I think I would have heard the howls of a werewolf out in the night, even despite that. No, the night was quiet, there weren't no noise from out back. You can bet that."
Strange. Werewolf attacks are usually loud and particulary violent. If Matilde didn't hear anything, there's a strong chance there was no werewolf. But, it's possible Matilde is lying. But why? (if: $wolfKnowledge is > 0)[Could she be covering for the child werewolf?]
You decide to ask another question, but are mindful of Matilde's attitude, she seems to grow restless.
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf 2]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
[["Have any suspicious characters stayed here recently?"|Characters 3]]
[["Tell me what you know about the victim."|Victim 3]]''No One But You''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
The innkeeper scoffs at your question.
"Suspicious characters? Kiddo, no one comes out here. We're on our own. This town is close knit, and we do nay take kindly to folk comin' round stirrin' up trouble. And, as far as I can see, yer the only one stirring things up around here. No, Ragvald's death was chance happenstance, that's it."
The innkeeper's rebuttal is strangely aggressive. Perhaps the killing has put her on edge? Still, you must press on with your inquiry. You decide to ask another question, but take note that Matilde appears to grow restless at your questioning.
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf 3]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
[["Did you hear anything the night of the killing?"|night 3]]
[["Tell me what you know about the victim."|victim 4]]''Heated Denial''
Matilde shakes her head vigorously.
"Nay, there ain't no were-folk in these parts. The Crentwood don't play home to creatures of that sort. I don't know why the burgermeister even sent for ya. Ragvald was probably killed by a bear, and we should be lookin' for it. No, there ain't no were-folk here."
You contemplate the innkeeper's answer. You wonder if perhaps she knows more than she's letting on. You could press this line of inquiry, or proceed to another question- although Matilde seems to grow restless.
[["You know more about were-folk in the town, don't you?"]]
[[Did you hear anything the night of the killing?"|night 2]]
[["Have any suspicious characters stayed here recently?"|Characters 2]]
[["Tell me what you know about the victim."|Victim 2]]''A Villainous Character''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde scowls at your question.
"Hardly a victim ol' Ragvald. A right bastard. A cretin. Man kicked puppies for fun. Oh, I see yer face, ye don't believe me, but I seen him done it with mine own eyes. No, he was a foul, penurious fella, awful to the other townsfolk. I'll tell ye, his death, whatever the cause, was a blessin' to us. If I were you, I'd call it a day now. The townsfolk are glad to be rid of him, 'cept the burgermeister, who liked his coin."
Matilde's candor startles you. If this man is so hated, is it possible he could have been murdered? Something to consider. You ask Matilde your next question, aware she is growing restless.
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of the wolf 4]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
[["Did you hear anything the night of the killing?"|night 4]]
[["Have any suspicious characters stayed here recently?"|Characters 4]]''A Child''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde's demeanor immediately shifts at this question. She grows flustered- opening her mouth to speak before closing it and stammering, before finally regaining her composure.
"Look, I don't know how ye know, but the girl, she's such a sweet thing. She didn't do nothing wrong; were she anything other than what she is, self-defense is what ye'd call it. I won't stand to see her harmed for something she can nay control. There's no sense in keeping it from ye though. Ye'll find out anyway. The girl, she's with Alka, the fletcher. They're keeping her sheltered for now. But please. Be kind to the girl."
Matilde starts to cry at this, and you take the opportunity to depart the inn.
(if: $peopleTalk is 1) [[Consider what you've just learned]]
(if: $peopleTalk is 2) [[Consider what you've just learned|learned 2]]
(set: $wolfKnowledge to $wolfKnowledge + 1)
(set: $alkaKnowledge to $alkaKnowledge + 1)''Slept Like a Log''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde considers the question for a moment.
"No, I do nay think I heard much of anything. I'm a heavy sleeper. And certainly I think I would have heard the howls of a werewolf out in the night, even despite that. No, the night was quiet, there weren't no noise from out back. You can bet that."
Strange. Werewolf attacks are usually loud and particulary violent. If Matilde didn't hear anything, there's a strong chance there was no werewolf. But, it's possible Matilde is lying. But why? (if: $wolfKnowledge is > 0)[Could she be covering for the child werewolf?]
Matilde seems to tire of your questioning. Ask your final question.
[["You know more about were-folk in the town, don't you?"]]
[["Tell me what you know about the victim."|Victim final]]
[["Have any suspicious characters stayed here recently?"|Characters final]]
''No One But You''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
The innkeeper scoffs at your question.
"Suspicious characters? Kiddo, no one comes out here. We're on our own. This town is close knit, and we do nay take kindly to folk comin' round stirrin' up trouble. And, as far as I can see, yer the only one stirring things up around here. No, Ragvald's death was chance happenstance, that's it."
The innkeeper's rebuttal is strangely aggressive. Perhaps the killing has put her on edge? Still, you must press on with your inquiry. You decide to ask your final question, as Matilde appears to grow tired of your questioning.
[["You know more about were-folk in the town, don't you?"]]
[["Tell me what you know about the victim."|Victim final]]
[["Did you hear anything the night of the killing?"|Night final]]''A Villainous Character''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde scowls at your question.
"Hardly a victim ol' Ragvald. A right bastard. A cretin. Man kicked puppies for fun. Oh, I see yer face, ye don't believe me, but I seen him done it with mine own eyes. No, he was a foul, penurious fella, awful to the other townsfolk. I'll tell ye, his death, whatever the cause, was a blessin' to us. If I were you, I'd call it a day now. The townsfolk are glad to be rid of him, 'cept the burgermeister, who liked his coin."
Matilde's candor startles you. If this man is so hated, is it possible he could have been murdered? Something to consider. You ask Matilde your final question, as she has apparently grown tired of your questions.
[["You know more about were-folk in the town, don't you?"]]
[["Did you hear anything the night of the killing?"|Night final]]
[["Have any suspicious characters stayed here recently?"|Characters final]]''Heated Denial''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde shakes her head vigorously.
"Nay, there ain't no were-folk in these parts. The Crentwood don't play home to creatures of that sort. I don't know why the burgermeister even sent for ya. Ragvald was probably killed by a bear, and we should be lookin' for it. No, there ain't no were-folk here."
You contemplate the innkeeper's answer. You wonder if perhaps she knows more than she's letting on. You could press this line of inquiry, or proceed to another question- although Matilde seems to tire of your questioning, so the next question will likely be your last.
[["You know more about were-folk in the town, don't you?"]]
[["Have any suspicious characters stayed here recently?"|Characters final]]
[["Tell me what you know about the victim."|Victim final]]''No One But You''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
The innkeeper scoffs at your question.
"Suspicious characters? Kiddo, no one comes out here. We're on our own. This town is close knit, and we do nay take kindly to folk comin' round stirrin' up trouble. And, as far as I can see, yer the only one stirring things up around here. No, Ragvald's death was chance happenstance, that's it."
The innkeeper's rebuttal is strangely aggressive. Perhaps the killing has put her on edge? Still, you must press on with your inquiry. You decide to ask your final question, as Matilde appears to grow tired of your questioning.
[["Tell me what you know about the victim."|Victim final]]
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf final]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
''A Villainous Character''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde scowls at your question.
"Hardly a victim ol' Ragvald. A right bastard. A cretin. Man kicked puppies for fun. Oh, I see yer face, ye don't believe me, but I seen him done it with mine own eyes. No, he was a foul, penurious fella, awful to the other townsfolk. I'll tell ye, his death, whatever the cause, was a blessin' to us. If I were you, I'd call it a day now. The townsfolk are glad to be rid of him, 'cept the burgermeister, who liked his coin."
Matilde's candor startles you. If this man is so hated, is it possible he could have been murdered? Something to consider. You ask Matilde your final question, as she has apparently grown tired of your questions.
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf final]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
[["Have any suspicious characters stayed here recently?"|Characters final]]''A Villainous Character''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde scowls at your question.
"Hardly a victim ol' Ragvald. A right bastard. A cretin. Man kicked puppies for fun. Oh, I see yer face, ye don't believe me, but I seen him done it with mine own eyes. No, he was a foul, penurious fella, awful to the other townsfolk. I'll tell ye, his death, whatever the cause, was a blessin' to us. If I were you, I'd call it a day now. The townsfolk are glad to be rid of him, 'cept the burgermeister, who liked his coin."
Matilde's candor startles you. If this man is so hated, is it possible he could have been murdered? Something to consider.
But the time for questions is over, Matilde is done with your questions, and is gesturing for you to make yourself scarce.
(if: $peopleTalk is 1)[[Depart and consider your next witness]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]''No One But You''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
The innkeeper scoffs at your question.
"Suspicious characters? Kiddo, no one comes out here. We're on our own. This town is close knit, and we do nay take kindly to folk comin' round stirrin' up trouble. And, as far as I can see, yer the only one stirring things up around here. No, Ragvald's death was chance happenstance, that's it."
The innkeeper's rebuttal is strangely aggressive. Perhaps the killing has put her on edge? But the time for questions is over, Matilde is done with your questions, and is gesturing for you to make yourself scarce.
(if: $peopleTalk is 1)[[Depart and consider your next witness]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]''Heated Denial''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde shakes her head vigorously.
"Nay, there ain't no were-folk in these parts. The Crentwood don't play home to creatures of that sort. I don't know why the burgermeister even sent for ya. Ragvald was probably killed by a bear, and we should be lookin' for it. No, there ain't no were-folk here."
You contemplate the innkeeper's answer. You wonder if perhaps she knows more than she's letting on. You could press this line of inquiry, or proceed to another question- although Matilde seems to tire of your questioning, so the next question will likely be your last.
[["You know more about were-folk in the town, don't you?"]]
[["Did you hear anything the night of the killing?"|Night final]]
[["Tell me what you know about the victim."|Victim final]]''Slept Like a Log''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde considers the question for a moment.
"No, I do nay think I heard much of anything. I'm a heavy sleeper. And certainly I think I would have heard the howls of a werewolf out in the night, even despite that. No, the night was quiet, there weren't no noise from out back. You can bet that."
Strange. Werewolf attacks are usually loud and particulary violent. If Matilde didn't hear anything, there's a strong chance there was no werewolf. But, it's possible Matilde is lying. But why? (if: $wolfKnowledge is > 0)[Could she be covering for the child werewolf?]
Matilde seems to tire of your questioning. Ask your final question.
[["Tell me what you know about the victim."|Victim final]]
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf final]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]''A Villainous Character''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde scowls at your question.
"Hardly a victim ol' Ragvald. A right bastard. A cretin. Man kicked puppies for fun. Oh, I see yer face, ye don't believe me, but I seen him done it with mine own eyes. No, he was a foul, penurious fella, awful to the other townsfolk. I'll tell ye, his death, whatever the cause, was a blessin' to us. If I were you, I'd call it a day now. The townsfolk are glad to be rid of him, 'cept the burgermeister, who liked his coin."
Matilde's candor startles you. If this man is so hated, is it possible he could have been murdered? Something to consider. You ask Matilde your final question, as she has apparently grown tired of your questions.
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf final]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
[["Did you hear anything the night of the killing?"|Night final]]''Heated Denial''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde shakes her head vigorously.
"Nay, there ain't no were-folk in these parts. The Crentwood don't play home to creatures of that sort. I don't know why the burgermeister even sent for ya. Ragvald was probably killed by a bear, and we should be lookin' for it. No, there ain't no were-folk here."
You contemplate the innkeeper's answer. You wonder if perhaps she knows more than she's letting on. But the time for questions is over, Matilde is done with your questions, and is gesturing for you to make yourself scarce.
(if: $peopleTalk is 1)[[Depart and consider your next witness]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]''Slept Like a Log''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde considers the question for a moment.
"No, I do nay think I heard much of anything. I'm a heavy sleeper. And certainly I think I would have heard the howls of a werewolf out in the night, even despite that. No, the night was quiet, there weren't no noise from out back. You can bet that."
Strange. Werewolf attacks are usually loud and particulary violent. If Matilde didn't hear anything, there's a strong chance there was no werewolf. But, it's possible Matilde is lying. But why? (if: $wolfKnowledge is > 0)[Could she be covering for the child werewolf?]
But the time for questions is over, Matilde is done with your questions, and is gesturing for you to make yourself scarce.
(if: $peopleTalk is 1)[[Depart and consider your next witness]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]''Heated Denial''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde shakes her head vigorously.
"Nay, there ain't no were-folk in these parts. The Crentwood don't play home to creatures of that sort. I don't know why the burgermeister even sent for ya. Ragvald was probably killed by a bear, and we should be lookin' for it. No, there ain't no were-folk here."
You contemplate the innkeeper's answer. You wonder if perhaps she knows more than she's letting on. You could press this line of inquiry, or proceed to another question- although Matilde seems to tire of your questioning, so the next question will likely be your last.
[["You know more about were-folk in the town, don't you?"]]
[["Did you hear anything the night of the killing?"|Night final]]
[["Have any suspicious characters stayed here recently?"|Characters final]]''Slept Like a Log''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
Matilde considers the question for a moment.
"No, I do nay think I heard much of anything. I'm a heavy sleeper. And certainly I think I would have heard the howls of a werewolf out in the night, even despite that. No, the night was quiet, there weren't no noise from out back. You can bet that."
Strange. Werewolf attacks are usually loud and particulary violent. If Matilde didn't hear anything, there's a strong chance there was no werewolf. But, it's possible Matilde is lying. But why? (if: $wolfKnowledge is > 0)[Could she be covering for the child werewolf?]
Matilde seems to tire of your questioning. Ask your final question.
[["Have any suspicious characters stayed here recently?"|Characters final]]
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf final]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
''No One But You''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
The innkeeper scoffs at your question.
"Suspicious characters? Kiddo, no one comes out here. We're on our own. This town is close knit, and we do nay take kindly to folk comin' round stirrin' up trouble. And, as far as I can see, yer the only one stirring things up around here. No, Ragvald's death was chance happenstance, that's it."
The innkeeper's rebuttal is strangely aggressive. Perhaps the killing has put her on edge? Still, you must press on with your inquiry. You decide to ask your final question, as Matilde appears to grow tired of your questioning.
[["Did you hear anything the night of the killing?"|Night final]]
(if: $time is 1)[["Do you think this was the work of a werewolf?"|Work of wolf final]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Matilde Revelation]]
''Who to Speak with Next?''
You leave Matilde's inn and take a moment to consider your options. You could speak with Alka, the fletcher, who discovered the body, or Dirk, the woodsman who frequents that area. Both have potential, but you only have time to speak with one (if: $time is 1)[,as you still need to survey the scene of the killing.](if: $time is 2)[for the storm will make consulting with both difficult before nightfall. The rain has only intensified since you entered the inn.]
[[Speak with Dirk outside the tavern|Meeting Dirk]]
[[Speak with Alka at their workshop|Meeting Alka]]''The Heavens Open''
You make your way towards the woodshed, your head full of questions, seemingly nowhere closer to an answer regarding Ragvald's death. Hopefully examining the body and scene of the killing will give you a better picture of matters. As you travel, thunder shakes the ground, and lightning flashes across the sky, preceeding a light rain. Thankfully, you are able to reach the woodshed without getting terribly soaked. At the door, you take a moment to steady yourself, prepared for the carnage that almost certainly awaits you inside.
[[Enter the woodshed]]
(set: $time to $time + 1)''A startling revelation''
You are taken aback by Matilde's... confession? Is she suggesting a child is the werewolf you're looking for? You could pursue this truly remarkable lead and consult with Alka, the fletcher. But if you suspect this is a distraction, that would keep you from talking with Dirk, the woodsman. You only have time to check up on one of the two- you still must investigate the scene of the killing.
[[Go speak with Alka the fletcher|Meeting Alka]]
[[Go to Dirk, the woodsman|Meeting Dirk]] ''Not Enough Time''
You are stunned at Matilde's revelation that Alka is sheltering a child who could be a werewolf- at least that's what you suspect she's getting at. Unfortunately, you do not have the time required to speak with the fletcher- the storm above you seems ready to burst, and you //must// investigate the scene of the killing before the weather makes it impossible.
Regretfully, you make your way away from Matilde's inn, and in the direction of the woodshed.
[[Proceed to the scene of the killing]]''The Heavens Open''
You are headed for the woodshed when a great rumble of thunder shakes the ground, and lightning flashes through the sky, moments before rain drops begin falling. Thankfully, The storm isn't terribly heavy just yet, and you are able to make it to the woodshed before you get thoroughly soaked. Before you enter, you think on what you learned- that a child, perhaps, was behind whatever you are about to witness. You shall determine if that is actually the case.
[[Enter the woodshed]]
(set: $time to $time + 1)''Testing Their Patience''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
The fletcher rolls their eyes at your question.
"Does it need explaining? I went to the woodshed to get materials for more arrows. Of course, I wasn't expecting Ragvald's corpse. I suppose it was unpleasant in a visceral sense, but I was not displeased to see the man dead. I'm not too bothered though; we live on the edge of the Crentwood, which is filled with wild animals. I'm more shocked this sort of thing doesn't happen more often."
Alka turns their focus to their work once again; you are losing whatever small bit of their attention you had is rapidly slipping away. Your next question will probably be your last before you lose them entirely. Still, their blasé attitude towards the brutal killing disturbs you.
[["Can you tell me about the victim?"|Tell me 2]]
(if: $alkaKnowledge is 1) [["I know about the child."]](if: $time is 2) + (if: $wolfKnowledge > 0)[[I know about the child werewolf.|Alka Revelation]]''A Veiled Threat?''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
Alka gives you a puzzled look.
"I don't understand. What does it matter? He's dead, why do you care? But if you must know- an awful man. Greedy, vain, lecherous- pick a fault, he probably had it. Yet, the burgermeister loved him, which is why his death matters any. I think most of the people in town would agree, it's a net positive that the wretch is dead. And whoever- sorry, //what//ever did him in did this town a service. And I'd perhaps keep it to yourself that you're investigating Ragvald's death. Some folks may want it left well enough alone."
You're somewhat taken aback at the vitriol with which the fletcher speaks about Ragvald- the poor man was torn apart, surely nothing he did in life justified that sort of death? And at the end there, was that... a threat? You notice Alka refocusing on their work; you probably only have time for one more question before you lose their attention entirely.
[["Tell me how you found the body."|Body 2]]
(if: $alkaKnowledge is 1) [["I know about the child."]](if: $time is 2) + (if: $wolfKnowledge > 0)[[I know about the child werewolf.|Alka Revelation]]''Caught Off-Guard''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
Alka stops what they are doing and stares at you. You have their full attention now.
"Who- who told you? No, it matters not. I love them, but Matilde and Dirk are both terrible at keeping things to themselves. I suppose there is no point in hiding it. There is... a child, a girl, Elha, who is under my care. She was orphaned some time ago, and I have the means to help take care of her, with some assistance from Matilde and Dirk. Yes, underneath his gruff exterior, Dirk is a kind soul. Anyway, she- well, I suppose it's best if I just show you."
Alka rises and indicates that you should follow.
[[Follow Alka]]''A Witness Worked Up''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Your question is met with a hearty guffaw.
"Anything strange out in them woods? Kiddo, there ain't nothing 'normal' in the woods. It's the Crentwood, each day brings something different. I seen deer with two heads, stags with antlers dripping blood, a crow that spoke to me in a man's voice. If Ragvald was fuckin' around at the edge of the woods, there's a good chance he ran into somethin' strange. Ay, even things of normal nature can kill. A splinter let untreated can kill ya. I do nay know if this answers yer question, but it's the best- nay, the// only //answer I got. And you know what's truly strange to me? That folk like yerself only get summoned when the burgermeister wants ye to come. Oh, my cousin Walt, he drowned in the Weirwater a year back, but no one came out to see if it was a kelpie that pulled him under. No, he 'just drowned.' It's sickenin'."
Dirk's mirth shifts into anger the longer he speaks, Perhaps you should have anticipated this sort of response from a man of the forest. Given his agitated state, you probably only have the time to ask him one more question before he's done with you altogether.
[["What do you know about the victim?"|What you know 2]]
(if: $time is 1)[["Do you think that this killing was the work of a werewolf?"]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Dirk Revelation]]''A Damning Indictment''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Dirk glares at you.
"What I //know// about the 'victim?' He weren't no victim. I'm sure everyone else will tell ye that. And, fer the record, I know more that ye'd care to know about him. The man was basically a devil, hoardin' his money, lordin' over the whole town. Usin' it as an excuse to bully who he wanted, to get away with crime- the burgermeister was in his pocket. Ay, I'll say it, I'm glad the fucker's dead. Ye won't find many who'll go that far, but I gladly will. His kind might fit in in your yuppy cities, but out here, the livin's hard. We ought to all work together, and he didn't. The rat fucked around, and he found out, I'd say. //That's// what I know about the 'victim.'"
Dirk practically spits the last word. The woodsman makes no attempt to hide the sheer contempt he held for Ragvald in life (and it seems, he still holds that contempt despite Ragvald's death). You wonder if perhaps Dirk wasn't somehow involved in the killing? Still, with how worked up the woodsman is, you probably only have time to ask him one more question before he's done with you.
[["Have you ever seen anything strange out in the woods?"||Suspicious woods 2]]
(if: $time is 1)[["Do you think that this killing was the work of a werewolf?"]](if: $time is 2) + (if: $wolfKnowledge > 0) + (if: $alkaRequest is < 1) [["I know about the child werewolf."|Dirk Revelation]]''On the Right Track''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Dirk tries very hard to keep a neutral face at your question, but you can tell it has impacted him.
"A... werewolf? No, no, there ain't such beasts in these parts. And, if there were, certainly not involved in this killin'. No, there may be creatures in these parts, but certainly no werewolves. But no one who can change form... no, no, there ain't none like that in this town."
For one so brash just moments ago, this question has set the man's nerves alight. You decide to press the attack, his lack of desire to answer questions be damned.
[["You know about a werewolf in town, don't you?"]]
''A Veiled Threat?''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
Alka gives you a puzzled look.
"I don't understand. What does it matter? He's dead, why do you care? But if you must know- an awful man. Greedy, vain, lecherous- pick a fault, he probably had it. Yet, the burgermeister loved him, which is why his death matters any. I think most of the people in town would agree, it's a net positive that the wretch is dead. And whoever- sorry, //what//ever did him in did this town a service. And I'd perhaps keep it to yourself that you're investigating Ragvald's death. Some folks may want it left well enough alone."
You're somewhat taken aback at the vitriol with which the fletcher speaks about Ragvald- the poor man was torn apart, surely nothing he did in life justified that sort of death? And at the end there, was that... a threat? With this question though, you have entirely lost Alka, with the fletcher now ignoring you completely as they return entirely to the arrows they are crafting. You suppose this inquiry was better than nothing, and you make your way out of the workshop.
(if: $peopleTalk is 1)[[Depart and consider your next witness|Depart 2]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]''Testing Their Patience''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
The fletcher rolls their eyes at your question.
"Does it need explaining? I went to the woodshed to get materials for more arrows. Of course, I wasn't expecting Ragvald's corpse. I suppose it was unpleasant in a visceral sense, but I was not displeased to see the man dead. I'm not too bothered though; we live on the edge of the Crentwood, which is filled with wild animals. I'm more shocked this sort of thing doesn't happen more often."
This blasé attitude towards the brutal killing disturbs you. Despite your desire to speak longer, Alka turns their focus to their work once again, and you know that now you have lost their attention for good. You suppose this inquiry was better than nothing, though, and you make your way out of the workshop.
(if: $peopleTalk is 1)[[Depart and consider your next witness|Depart 2]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]''Who to Speak with Next?''
Leaving Alka's workshop, you think on who you might call upon next. You could speak with Matilde, the innkeeper, whose inn the killing took place behind; or, you could talk to Dirk, the woodsman who frequented the area of the killing. Either one may hold some critical clue, but you can only speak with one (if: $time is 1)[,as you still need to survey the scene of the killing.](if: $time is 2)[for the storm will make consulting with both difficult before nightfall. It appears that while you've spoken with Alka the storm has grown in intensity.]
[[Speak with Matilde at her inn|Meeting Matilde]]
[[Speak with Dirk outside the tavern|Meeting Dirk]]''The Child''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Elha.png" width="500" height="500">
You proceed after the fletcher into the back of their workshop, which is a small living space. Sitting on the floor, playing with some carved wooden toys, is a young girl, probably no more than ten years old. At your entry she rises and gives a little curtsy.
"Elha, cut that out. Matilde's been teaching her 'proper' manners, but I've told her there's no need for that sort of thing. She can greet you however she wants. Anyway, this is 'the child' you were told about. She was out last night, playing around behind Matilde's inn or something of the sort, when as I understand Ragvald happened upon her. He'd been drinking and started rambling on about how 'children ought to know their place' and tried to beat her. He was a truly horrible person. I guess Elha... well, maybe I should let her tell the story herself."
Alka turns to Elha and gives her a nod to indicate she should speak.
[[Listen to the girl.]]''A Grim Tale''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Elha.png" width="500" height="500">
The girl, Elha, begins to speak, hesitantly at first, and then growing in confidence as her story goes on.
"Like Alka was saying, I was just... playing out by the woodshed, like I usually do. I know I was out later than I was supposed to be, after the sun had set, and the moon was high in the sky. And Mr. Burke, he, he, he just came up to me and started yelling and pushing me, and I kept telling him to stop, but he wouldn't listen, and I... I don't know what happened, exactly, but I got so scared, and so mad and, and, and it was like I... I just lost control! And then it was like, I wasn't me! But I was still me? It's weird. But I was bigger than I am now, but still smaller than Mr. Burke, but I had claws and I think I had fur? Anyway, I was just so mad, and Mr. Burke he started screaming and ran into the woodshed, and I followed him, I was //so mad//. And I don't remember much of what happened next, but the next thing I remember it was morning, and Alka and Ms. Matilde were carrying me into the inn. And yeah... I guess that's it? Alka told me not to tell anyone about this, but I guess it's okay now, since I'm telling you!"
Despite the horrific naturre of the story, Elha has returned to a somewhat cheery demeanor by the end of it. Alka glares at the child.
"It is //not// okay now! It's still a secret. You mustn't tell anyone else. But thank you Elha, we'll leave you be now."
[[Follow Alka out of the room]]
(set: $wolfKnowledge to $wolfKnowledge + 1)''A Request for Mercy''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
You return with Alka to the main room of the workshop, where they turn to you with a pleading expression.
"Look, I know what Elha did was wrong. But please, I'm begging you, show some mercy for her. She's just a child, she didn't know what she was doing. I'm certain I- and not just me, Dirk and Matilde- can raise her into an upstanding young girl, help her control her transformations. I know I am asking a lot of you, but please, she deserves more out of life. I know you probably need to think more of this, I won't ask you for an answer now. Just... consider it."
With that, the fletcher lets you go, and you exit back to the streets of Weirwater. A child werewolf, who acted in self-defense, but with no control... It's all so much to consider. You need to clear your head. Perhaps investigating the scene of the killing will lend matters additional clarity.
[[The time for interviews is over; you must investigate the place where Elha killed Ragvald.]]
(set: $wolfKnowledge to $wolfKnowledge + 2)''The Heavens Open''
You cross town from Alka's workshop towards the woodshed where Elha killed Ragvald. While you effectively have received a confession, you have no doubt it will make matters clearer if you at least examine the site of the killing. As you do so, the air sounds with a peal of thunder, and lightning flashes across the sky. Fat and heavy drops of rain begin to fall. Thankfully, you manage to make it to the woodshed without getting too thoroughly soaked. You take a moment and brace yourself for whatever carnage awaits inside the woodshed.
[[Enter the woodshed]]
(set: $time to $time + 1)''A Damning Indictment''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Dirk glares at you.
"What I //know// about the 'victim?' He weren't no victim. I'm sure everyone else will tell ye that. And, fer the record, I know more that ye'd care to know about him. The man was basically a devil, hoardin' his money, lordin' over the whole town. Usin' it as an excuse to bully who he wanted, to get away with crime- the burgermeister was in his pocket. Ay, I'll say it, I'm glad the fucker's dead. Ye won't find many who'll go that far, but I gladly will. His kind might fit in in your yuppy cities, but out here, the livin's hard. We ought to all work together, and he didn't. The rat fucked around, and he found out, I'd say. //That's// what I know about the 'victim.'"
Dirk practically spits the last word. The woodsman makes no attempt to hide the sheer contempt he held for Ragvald in life (and it seems, he still holds that contempt despite Ragvald's death). You wonder if perhaps Dirk wasn't somehow involved in the killing? Given how agitated he was after your first question, his anger now marks the end of your conversation, and the woodsman marches into the tavern, leaving you alone outside. There is much to contemplate.
(if: $peopleTalk is 1)[[Depart and consider your next witness|Depart 3]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]
(set: $dirkSus to $dirkSus + 1)''A Witness Worked Up''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Your question is met with a hearty guffaw.
"Anything strange out in them woods? Kiddo, there ain't nothing 'normal' in the woods. It's the Crentwood, each day brings something different. I seen deer with two heads, stags with antlers dripping blood, a crow that spoke to me in a man's voice. If Ragvald was fuckin' around at the edge of the woods, there's a good chance he ran into somethin' strange. Ay, even things of normal nature can kill. A splinter let untreated can kill ya. I do nay know if this answers yer question, but it's the best- nay, the// only //answer I got. And you know what's truly strange to me? That folk like yerself only get summoned when the burgermeister wants ye to come. Oh, my cousin Walt, he drowned in the Weirwater a year back, but no one came out to see if it was a kelpie that pulled him under. No, he 'just drowned.' It's sickenin'."
Dirk's mirth shifts into anger the longer he speaks, Perhaps you should have anticipated this sort of response from a man of the forest. Given how agitated he was after your first question, his anger now marks the end of your conversation, and the woodsman marches into the tavern, leaving you alone outside. You wonder if all this animosity is indicative of a greater involvement in the killing than you initially suspected. Much to contemplate.
(if: $peopleTalk is 1)[[Depart and consider your next witness|Depart 3]]
(if: $time is 1) + (if: $peopleTalk is 2)[[The time for interviews is over. It is time to investigate the site of the attack.]]
(if: $time is 2) + (if: $peopleTalk is 2) [[Your investigation is concluded. It is time to consider all you have learned.|End game]]
(set: $dirkSus to $dirkSus + 1)''Who to Speak with Next?''
With Dirk gone, you now must figure out who to speak with next. You could speak with Matilde the innkeeper, whose inn the killing took place behind, or Alka the fletcher, who was the first to discover the body. Both have potential, but you only have to time to speak with one (if: $time is 1)[,as you still need to survey the scene of the killing.](if: $time is 2)[for the storm will make consulting with both difficult before nightfall. The rain has only intensified as you've spoken with Dirk.]
[[Speak with Matilde at her inn|Meeting Matilde]]
[[Speak with Alka at their workshop|Meeting Alka]] ''You Investigation Reaches its End''
The rain has eased somewhat slightly as you ponder all that you have learned, and make your final judgement.
(if: $wolfKnowledge is >3)[You have learned that the orphan Elha was attacked in the night by Ragvald Burke while he was drunk. In her fear, Elha transformed into a werewolf and defended herself in a frenzy, before being found the following morning by the townsfolk looking after her- Alka, Dirk, and Matilde. Everything you found at the scene of the killing supports this, like the lack of organ consumption, which would have been expected from an adult werewolf. You are confident that this is how things played out- but what will you do about it?](if: $wolfKnowledge is <4) + (if: $dirkSus is < 2) [You have found enough evidence and circumstantial testimony to suggest that there is a werewolf- a child werewolf, no less- hiding in town. However, you have failed to ascertain their identity, and are left in a conundrum. You cannot feasibly blanketly accuse the children of the town, and so must come up with some alternative solution, lest the burgermeister and the Duke be disappointed in your performance.](if: $dirkSus is 2) + (if: $wolfKnowledge is < 2)[You can feel it in your bones- this was a murder, committed by none other than the woodsman Dirk. The wounds on the body made by the man's knives, lacking the hair one would expect from a werewolf. Nothing consumed from the corpse, like would be typical in a werewolf killing. And the strange tracks? Close, but not exactly werewolf tracks- a distraction. Couple that with the woodsman's attitude while being interviewed, and the case could not be more clear. Now all that you need do is decide what to do with the murderer.]
(if: $wolfKnowledge is >3)[[Spare Elha|Spare Elha (Canon)]] (if: $wolfKnowledge is <4) + (if: $dirkSus is < 2) [[Provide the burgermeister with an alternate explanation for the death]] (if: $dirkSus is 2) + (if: $wolfKnowledge is < 2) [[Spare Dirk]]
(if: $wolfKnowledge is >3)[[Sentence Elha to death]](if: $dirkSus is 2) + (if: $wolfKnowledge is < 2)[[Sentence Dirk to death]]
''A Promising Lead''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Dirk, for all his big talk, caves under the slightest bit of pressure.
"Damn it all, fine, I'll tell ye. But, please, she's not- she's not responsible fer her actions. She's just a child. Ay, a wee thing. Alka, the fletcher, they're keepin' an eye on her. The girl, she's destined for better things, better places than this. She's so bright. Don't let this place be her end, I'm beggin' ya. Don't let the death of that bastard Ragvald be the end of her too, I'm pleadin' with ya. Talk to Alka, please, they'll tell ya what ya need to know."
At this, Dirk dejectedly drops his ax and, shaking his head, enters the tavern.
(if: $peopleTalk is 1) [[Consider what you've just learned|Consider Dirk]]
(if: $peopleTalk is 2) [[Consider what you've just learned|Consider Dirk 2]]
(set: $wolfKnowledge to $wolfKnowledge + 1)
(set: $alkaKnowledge to $alkaKnowledge + 1)''A startling revelation''
You find yourself stunned by what Dirk has shared with you. A... child werewolf? And hiding out with the fletcher no less. You've never heard of such a thing, yet it's not impossible. You suppose you ought to pay Alka a visit to follow up on this remarkable lead. But, if you suspect this lead is a diversion, that would keep you from talking with Matilde, the innkeeper. You only have time to check up on one of the two- you still must investigate the scene of the killing.
[[Go speak with Alka the fletcher|Meeting Alka]]
[[Go speak with Matilde the innkeeper|Meeting Matilde]]''Not Enough Time''
What Dirk has shared with you is certainly stunning. A child werewolf! You've never heard of such a thing. And hiding with Alka the fletcher, no less. At least, that's how you've taken what he's said to mean. Unfortunately, you do not have the time required to speak with the fletcher- the storm above you seems ready to burst, and you //must// investigate the scene of the killing before the weather makes it impossible.
Regretfully, you make your way from the tavern and in the direction of the woodshed.
[[Proceed to the scene of the killing]]''A Grisly Scene''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_Faded_blurry_prints.png" width="500" height="500">
You approach the woodshed and gently push open the door. Immediately you are hit by the stench: while the rain does a little to mask the smell,, this corpse has been here rotting for almost two days now. It does not help that the poor man's bowels have been ripped apart. You turn away for a moment and hold back a retch. You steel yourself and face the scene again.
The corpse of Ragvald Burke is slumped against a pile of chopped logs. The rain has turned the dirt floor of the shed into mud- if there were any prints to examine, they are long gone. You must get this matter sorted before the storm worsens and you are unable to tell anything from the scene."
[[Search for werewolf markings on the corpse|Corpse]]
[[Examine the corpse's wounds|Wounds]]''Caught Off-Guard''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
Alka stops what they are doing and stares at you. You have their full attention now.
"How do you know? Who- who told you? No, it matters not. I love them, but Matilde and Dirk are both terrible at keeping things to themselves. And, if you've figured it out yourself, I suppose there is no point in hiding it. There is... a child, a girl, Elha, who is under my care. She was orphaned some time ago, and I have the means to help take care of her, with some assistance from Matilde and Dirk. Yes, underneath his gruff exterior, Dirk is a kind soul. Anyway, she- well, I suppose it's best if I just show you."
Alka rises and indicates that you should follow.
[[Follow Alka|Follow Alka 2]]''A Breakthrough''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/matilde_faded.png" width="500" height="500">
As soon as you utter the words, Matilde seems on the verge of tears.
"No, no, how did ye-- how do ye know? Ye, ye can't- I mean, ye mustn't do anything to her. She didn't do nothin' wrong, ye city-folk would call it self defense were she a girl of better means. I could nay bear it were she to be harmed for somethin' she had no control over. But... I suppose there's no sense in keepin' it from ye. Alka, the fletcher, they're watchin' the girl, keepin' her safe. Please talk to Alka, they'll explain everything, ye'll see, it's all a big misunderstandin'."
Matilde can no longer hold back her tears now, and is bawling before you. Seeing you'll get no more out of her, you depart back into the rain.
(if: $peopleTalk is 1) [[Consider what you've just learned|Matilde consider]]
(if: $peopleTalk is 2) [[Consider what you've just learned|Matilde consider 2]]
(set: $wolfKnowledge to $wolfKnowledge +1)''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_Faded_blurry_prints.png" width="500" height="500">
(if: $wolfKnowledge is 0) [You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. But that sort of savagery is... disconcerting.] (if: $wolfKnowledge is 1 or 2)[You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks. That would track with what you've come to suspect is the case: that a child werewolf is the culprit. Indeed, there is no fur in the wounds, nor bite marks, nothing that suggests a mature werewolf is at play.] (if:$wolfKnowledge is >2)[You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks. A lack of fur in any of the wounds, nor bite marks elsewhere on the body track with Elha's story. As a young werewolf, she'd be less likely to shed, and since she was not attacking to feed, less likely to bite.]
The rain is coming down in sheets now, the mud rapidly turning into a pool of water. You ought to finish your investigation quickly.
[[Examine the corpse's wounds|Wounds 2]]''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_Faded_blurry_prints.png" width="500" height="500">
(if: $wolfKnowledge is 0) [You lean in close to the victims torn apart stomach, holding your breath in attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
You consider a more sinister possibility- could this merely be a murder disguised as a werewolf killing? There's no reason this sort of damage //couldn't// have been done by a person with a knife. But if that were the case, the savagery on display is... disconcerting. ] (if: $wolfKnowledge is 1 or 2)[You lean in close to the victims torn apart stomach, holding your breath in attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, which would track with your growing suspicion that the responsible party is a child werewolf. Werewolves are inclined to feed on kills- at least, grown ones are. Perhaps it's different for a child?] (if:$wolfKnowledge is >2)[You lean in close to the victims torn apart stomach, holding your breath in attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present. That tracks with Elha's story- transforming and killing in self-defense, she wouldn't have been driven to consume the remains like a typical adult werewolf.]
The rain is coming down in sheets now, the mud rapidly turning into a pool of water. You ought to finish your investigation quickly.
[[Search for werewolf markings on the corpse|Corpse 2]]''Small and Bloody''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_Faded_blurry_prints.png" width="500" height="500">
(if: $wolfKnowledge is 0) [You kneel down beside the corpse, bracing yourself against the stench again, leaning in close and examining the jagged cuts and slashes on Ragvald's body. You find yourself puzzled. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks.
You peer closer at the cuts, hoping to find //something// that can point you in the correct direction. Yet there is no fur left in the wounds, no bite marks, nothing that might give you a concrete idea of what you're dealing with. You find yourself wondering if these cuts and slashes could have potentially been made by knives. It's not impossible. And coupled with the lack of consumption of any organs, it could even be probable. But if that were true... you dare not consider who would do such a thing.] (if: $wolfKnowledge is 1 or 2)[You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks. That would track with what you've come to suspect is the case: that a child werewolf is the culprit. Indeed, there is no fur in the wounds, nor bite marks, nothing that suggests a mature werewolf is at play. Coupled with the lack of consumption of organs, it's certainly behavior that deviates from your experience.] (if:$wolfKnowledge is >2)[You kneel down beside the corpse, bracing yourself against the stench, leaning in close and examining the jagged cuts and slashes on Ragvald's body. While these markings are certainly deeper than one might expect from a regular wolf, they are not quite as large or as deep as you've seen from werewolf attacks. A lack of fur in any of the wounds, nor bite marks elsewhere on the body track with Elha's story. As a young werewolf, she'd be less likely to shed, and since she was not attacking to feed, less likely to bite- the lack of feeding on Ragvald's organs only supports this understanding.]
There is nothing left for you here now. The rain now is practically torrential. You make your way out of the woodshed, sloshing through the mud, making your way to the tavern to ruminate on the case.
[[Your investigation is concluded. It is time to consider all you have learned.|End game]]
''Foul- and Uneaten''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/shed_Faded_blurry_prints.png" width="500" height="500">
(if: $wolfKnowledge is 0) [You lean in close to the victims torn apart stomach, holding your breath in a further attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, a fact that raises some concern.
You know that when werewolves kill, it is typically to feed. Given that none of the intestines appear to be consumed, you wonder if perhaps this isn't the work of something other than a werewolf. Could it be that the creature was interrupted before it could feed? But if that was the case, why isn't there a witness?
You couple this development with the lack of fur present in the slashes on the corpse, and the absence of bite marks. Could this truly be just a brutal murder? Well, perhaps not //just// a brutal murder- it is an extreme level of violence.(set: $dirkSus to $dirkSus +1)] (if: $wolfKnowledge is 1 or 2)[You lean in close to the victims torn apart stomach, holding your breath in a further attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present, which would track with your growing suspicion that the responsible party is a child werewolf. Werewolves are inclined to feed on kills- at least, grown ones are. Perhaps it's different for a child? The lack of fur in any of the slashes on the body further supports this interpretation. (set: $wolfKnowledge to $wolfKnowledge +1)] (if:$wolfKnowledge is >2)[You lean in close to the victims torn apart stomach, holding your breath in attempt to ward off the smell (it does not work). With a delicate finger, you sift through the fetid pile of intestines. Though thoroughly torn apart, all the organs appear to be more or less present. That tracks with Elha's story- transforming and killing in self-defense, she wouldn't have been driven to consume the remains like a typical adult werewolf. (set: $wolfKnowledge to $wolfKnowledge +1)]
There is nothing left for you here now. The rain now is practically torrential. You make your way out of the woodshed, sloshing through the mud, making your way to the tavern to ruminate on the case.
[[Your investigation is concluded. It is time to consider all you have learned.|End game]]
''Stonewalled''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk.png" width="500" height="500">]
Dirk grits his teeth as you make your declaration. He stares at you for a long while, and you begin to wonder if he might not have heard you over the rain. As you open your mouth to repeat what you said, Dirk finally speaks.
"What in god's name are ye talkin' about? Child werewolf, ain't no such thing in these parts, nay, no such thing in any parts. Yer ravin' mad. I knew no good would ever come from callin' in yuppies like yerself. Ye ain't nothing but a lackey paid to put good townsfolk in the ground for things done by animals. And now here ye are, talkin' 'bout a child? Ye want to kill a little child, do ya? One of us grown folk ain't good enough? You know, I was gonna indulge ye a bit, but this is too much. I'm done. Rot in hell."
With this, Dirk throws his ax to the ground and marches into the tavern, leaving you alone in the rain. Apparently, this was not the right course of action to take with Dirk.
(if: $peopleTalk is 1)[[Consider who to speak with next|Dirk consider]]
(if: $peopleTalk is 2) [[It grows late, though, and you know it is time to consider all you have learned|End game]]''A Worsening Storm''
You stand outside the tavern as the storm intensifies, with the rain falling in heavy sheets now. Completely shutdown by Dirk, you will only have time to speak with one of the other people of interest. You could speak with Alka, the fletcher, the first one to discover the body, or Matilde, the innkeeper, whose inn the killing took place behind.
[[Go speak with Alka at their workshop|Meeting Alka]]
[[Go speak with Matilde at her inn|Meeting Matilde]]
[[Go speak with Alka the fletcher|Meeting Alka]]
[[Go to Dirk, the woodsman|Meeting Dirk]] ''Out of Time''
You stand outside of the inn, absolutely drenched now, and ponder what Matilde has just told you. Alka is sheltering the one you've been looking for, the child werewolf, but the hour has grown far too late, the storm too strong. You cannot speak with Alka about the child, and must make determinations based on what you've learned already.
[[Your investigation has reached its end- it is time to consider all that you have learned|End game]]''The Child''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Elha.png" width="500" height="500">
You proceed after the fletcher into the back of their workshop, which is a small living space. Sitting on the floor, playing with some carved wooden toys, is a young girl, probably no more than ten years old. At your entry she rises and gives a little curtsy.
"Elha, cut that out. Matilde's been teaching her 'proper' manners, but I've told her there's no need for that sort of thing. She can greet you however she wants. Anyway, this is 'the child' you were told about. She was out last night, playing around behind Matilde's inn or something of the sort, when as I understand Ragvald happened upon her. He'd been drinking and started rambling on about how 'children ought to know their place' and tried to beat her. He was a truly horrible person. I guess Elha... well, maybe I should let her tell the story herself."
Alka turns to Elha and gives her a nod to indicate she should speak.
[[Listen to the girl|Listen to Elha 2]]''A Grim Tale''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Elha.png" width="500" height="500">
The girl, Elha, begins to speak, hesitantly at first, and then growing in confidence as her story goes on.
"Like Alka was saying, I was just... playing out by the woodshed, like I usually do. I know I was out later than I was supposed to be, after the sun had set, and the moon was high in the sky. And Mr. Burke, he, he, he just came up to me and started yelling and pushing me, and I kept telling him to stop, but he wouldn't listen, and I... I don't know what happened, exactly, but I got so scared, and so mad and, and, and it was like I... I just lost control! And then it was like, I wasn't me! But I was still me? It's weird. But I was bigger than I am now, but still smaller than Mr. Burke, but I had claws and I think I had fur? Anyway, I was just so mad, and Mr. Burke he started screaming and ran into the woodshed, and I followed him, I was //so mad//. And I don't remember much of what happened next, but the next thing I remember it was morning, and Alka and Ms. Matilde were carrying me into the inn. And yeah... I guess that's it? Alka told me not to tell anyone about this, but I guess it's okay now, since I'm telling you!"
Despite the horrific naturre of the story, Elha has returned to a somewhat cheery demeanor by the end of it. Alka glares at the child.
"It is //not// okay now! It's still a secret. You mustn't tell anyone else. But thank you Elha, we'll leave you be now."
[[Follow Alka out of the room|Follow Alka out]]
(set: $wolfKnowledge to $wolfKnowledge + 1)''A Request for Mercy''
(if: $time is 2)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_rain_faded.png" width="500" height="500">](else:)[<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Alka_faded.png" width="500" height="500">]
You return with Alka to the main room of the workshop, where they turn to you with a pleading expression.
"Look, I know what Elha did was wrong. But please, I'm begging you, show some mercy for her. She's just a child, she didn't know what she was doing. I'm certain I- and not just me, Dirk and Matilde- can raise her into an upstanding young girl, help her control her transformations. I know I am asking a lot of you, but please, she deserves more out of life. I know you probably need to think more of this, I won't ask you for an answer now. Just... consider it. And, if you see Dirk and Matilde, don't let them know you know. They're sweet, but I worry how they might react if they know you know about Elha."
With that, the fletcher lets you go, and you exit back to the rainy streets of Weirwater. Everything Elha told you about the incident tracks with what you found when you investigated the scene of the murder. You feel comfortable assuming her version of the story is the truth.
(if: $peopleTalk is 1) [[Decide on who you shall speak with next]]
(if: $peopleTalk is 2)[[Your investigation is concluded, and it is time to consider all you have learned.|End game]]
(set: $wolfKnowledge to $wolfKnowledge + 2)
(set: $alkaRequest to 1)''Almost Out of Time''
Although you are fairly certain you know the details of what exactly transpired the night of Ragvald's murder, it might behoove you to speak with the othe parties involved, if only to get a slightly more complete picture. You will abide by Alka's request not to reveal you know the existence of Elha; you don't want to upset Dirk the woodsman or Matilde the innkeeper. You only time to speak with one of them though- the rain is coming down rather heavily now, and you figure it best to wrap your investigation quickly.
[[Speak to Matilde at her inn|Meeting Matilde]]
[[Speak to Dirk outside the tavern|Meeting Dirk]]''Mercy Prevails''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/Elha.png" width="500" height="500">
The evidence is undeniable. Elha, the sweet little girl, is a werewolf. It’s unlike anything you’ve ever encountered before- all the other werewolves you’ve seen were grown men and women, sometimes ragged, wild people living in the wilderness, other times they were ravenous and crazed in the poorer parts of towns and cities. Your duty to the Duke demands you kill this child, if not just for the fact that she is a werewolf, but also for the fact she has already killed. And yet, she acted in self-defense, transforming in a moment of desperation, killing a man who threatened to beat her, a man hated by the whole of the town. In her child’s mind, she had done nothing wrong- indeed, to many in the town, she had done nothing wrong.
You know in the depths of your heart, you cannot sentence this girl to death. Beyond even your own morals, who knows how this small town would react to the decision to sentence a child to death. And so you concoct a story to hide the girl’s secret. You let the burgermeister know that Ragvald Burke, a man hated by almost all in the community, just happened to be mauled by a bear in the night, and that the forests ought to be better patrolled. The burgermeister is both disappointed and pleased- there is no culprit for him to blame, but also no supernatural beast stalking his town.
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/town.png" width="500" height="500">
And with that, you take your leave, as the rain lets up and darkness begins to fall. You do not know what will become of Elha; perhaps the townsfolk who know her secret will raise her well, and help her avoid the fate that befalls others in her position. After a long night’s journey, you return to the Duke of Crentwood. You are congratulated for your work, despite the lack of werewolves, and the matter is considered closed. You can only hope it stays that way.
And for now, your story ends.
[[Begin Anew|Opening]]''A Grave Mistake''
The evidence is undeniable. The little girl, Elha, is a werewolf. Though she did not choose this fate for herself, you cannot simply let this go. You know how her story will inevitably end: just like the wild men and women you’ve found living in the forest, little more than feral beasts, driven mad by the creature that they become. Indeed, she has already killed- admittedly, one could argue it an act of defense, but the savagery in her actions is undeniable. A future act of violence, one against someone less deserving, is an inevitability. You fill yourself with resolve for what must be done: the girl must die.
You make your way to the burgermeister and explain the situation to him. Despite your protestations that the matter should be handled quietly, the burgermeister sends word to gather the whole town together in the square. Within an hour, the whole of the town stands outside the burgermeister’s house, staring expectantly at you and the burgermeister. In the gathered crowd, less than one hundred people, you spot Matilde, Dirk, and Alka, with Elha nestled in their midst. You can see the fear on their faces, and wonder if perhaps you aren’t making a mistake. It is too late to turn back though, as the burgermeister proclaims to the town that Elha is to be executed for the murder of Ragvald Burke. With that, all hell breaks loose.
Putting a child’s head on a spike for an action most of the town considered a service is simply too much. The crowd, furious, charges you and the burgermeister, drowning you in a flurry of fists. There will be blood for the death of Ragvald- that of you and the burgermeister. You take blow after blow, until no part of you is unscathed, and hear the screams of the burgermeister as the crowd tears him apart. Eventually, the frenzy dies, and you lay upon the cold ground, the life fading from your limbs. The last thing you see, as the rain lets up and darkness begins to fall, is Elha’s sobbing face looking down at you, before Matilde and Alka lead her away.
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/town_darker.png" width="500" height="500">
And so your story ends.
[[Begin Anew|Opening]]''A Convincing Alternative''
You find yourself in the midst of a conundrum. You are almost certain that the killer is a child werewolf. And yet, you have no further leads to go on. While Weirwater is not exactly a populous town, there are still too many children to potentially investigate. You would wear out the welcome of the burgermeister and the townsfolk long before you could figure out which child is the one you seek. In times past, a lord might have called for the execution of every child in the town. Thankfully, that is no longer the case. And yet, the Duke is still expecting results from you.
You decide to concoct a story for the burgermeister: Ragvald Burke was killed by a bear roaming the Crentwood. Until the beast is found, the townsfolk should lock their doors, and not travel unaccompanied at night. While this is a lie, the advice you have given should help keep the people safe from the beast. And should the actual werewolf ever be caught, you will be long gone. Perhaps if things had gone differently, you might have been able to catch the beast yourself. But for now you must content yourself with the little good you can do.
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/town.png" width="500" height="500">
With this advice imparted, you make your way out of town, as the rain lets up, and darkness begins to fall. You have a long night’s journey before you are back home, traveling along the dirt road that runs parallel to the Crentwood. As the night grows darker and darker, you cannot help but fixate on the trees that rise up alongside you. Out here, at the very edge of civilization, it all feels so tenuous, like the great unknown could swallow all of mankind with ease and in an instant. With the unresolved questions of your task weighing on you still, you know it will be a long time before you can sleep well.
But for now, your story ends.
[[Begin Anew|Opening]]
''Mercy Prevails''
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/dirk_rain_faded.png" width="500" height="500">
Any time someone dies in a suspicious manner in a remote town like this, the townsfolk are liable to attribute it to some sort of supernatural beast, whether it be a werewolf, an empusa, or a strigoi. While that does sometimes end up being the case, this has turned out like many of the other matters you’ve looked into, with a mere man the killer. You have good reason to believe Dirk Ustenfell murdered Ragvald Burke. As a woodsman who frequented the area of the killing, Dirk has the likely experience required to make the killing look like that of an animal- or in this case, a werewolf. It was foolish to assume there was something supernatural at play here; everything else you’ve learned is a distraction. There is a simple murderer afoot.
But, this is a small town, likely close-knit. In accusing Dirk of being a murderer, your actions could have far-reaching consequences- it might even turn the town against you. Perhaps it is better to have some discretion, attribute this killing to something other than a person, or a werewolf. A wild bear, you suppose, could be responsible for such a killing. Yes, that should assuage the townsfolk, give them something to fixate upon. You find the burgermeister and inform him that Ragvald died at the claws of a bear- he might have provoked it somehow, or maybe he was just unlucky. Whatever the case, you advise the woods be better patrolled, and that the townsfolk maintain caution after dark. The burgermeister seems somewhat disappointed- he was hoping for someone he could stick the blame on, but this will do, he supposes.
Before you leave town, you seek out Dirk Ustenfell. You find him as the rain is starting to let up and darkness is beginning to fall. You let the woodsman know you know what he did, but you’ve decided to let the matter pass. He reacts initially with confusion, before giving you a knowing nod- he seems to appreciate your decision,and assures you nothing of the sort will happen again, before wishing you well on your return journey.
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/town.png" width="500" height="500">
With that, you make your way back home and, for now, your story ends.
[[Begin Anew|Opening]]''Justice Served''
Any time someone dies in a suspicious manner in a remote town like this, the townsfolk are liable to attribute it to some sort of supernatural beast, whether it be a werewolf, an empusa, or a strigoi. While that does sometimes end up being the case, this has turned out like many of the other matters you’ve looked into, with a mere man the killer. You have good reason to believe Dirk Ustenfell murdered Ragvald Burke. As a woodsman who frequented the area of the killing, Dirk has the likely experience required to make the killing look like that of an animal- or in this case, a werewolf. It was foolish to assume there was something supernatural at play here; everything else you’ve learned is a distraction. There is a simple murderer afoot.
Your feelings on this matter are strong, and you make your way to the burgermeister, where you relay the results of your investigation. The burgermeister is pleased with your speedy resolution, and summons two burly townsfolk to apprehend Dirk. After a short while, the burgermeister’s men have returned with Dirk, who put up no resistance. When the burgermeister levels the accusations at him, he does not deny the charges, nor does he admit to them. He merely nods, resigning himself to death.
<img src="https://raltshunter.github.io/ClawsOfTheWeirwater/artAssets/town.png" width="500" height="500">
With that, the burgermeister dismisses you. You need not be here for the man’s execution, he tells you, just relay the news of your success to the Duke. As you depart Dirk and the burgermeister, you notice a small girl nearby, watching the proceedings with a look of despondence. Perhaps she’s someone to whom Dirk is important. It matters not- justice is served. And so, as the rain lets up and darkness begins to fall, you make your way out of town, content in knowing you have done your job well.
And for now, your story ends.
[[Begin Anew|Opening]]